TWTEST R5 +-----------------------------+ | WHAT'S NEW IN THIS TEST? | +-----------------------------+ ------------------------------> Since R4 * fix that you can't see team players' names through glass * breakables and other entities are now visibly on fire * plenty of menu changes and fixes to bring it up to date with new commands and cvars * fixes for invasion mode, fixed an infinite loop error for when loonies fail to find a decent spawnpoint * scrandolini now gibs and dismembers like the other players * changes to the Willpower buff - you now can gain willpower when killing someone while on fire, or when killing an NPC * several map changes, to improve clipping * pistols will now play the proper animation to return from a non-aiming position for when you want to melee with them * camera system will now stop complaining in console * melee weapons now cast proper impacts ------------------------------> Since R3 * renamed info_player_spectate to info_player_spectator * weapon models attached to players don't render twice anymore * items/weapons no longer respawn in mission mode * objective_gaspump now explodes to demonstrate that it's been destroyed * FNFAL reload animation has been tweaked slightly and timing has been adjusted accordingly * shotguns are no longer overpowered * spear now can have up to 3 pickups * the spear no longer gets stuck in corpses, or in the air when impacting a player * machete no longer gets stuck like the spear either * machete will now bounce when it doesn't collide with a wall head-on * thrown machete pickup will now disappear after 10 seconds * spray logos now respect the chosen color * you can no longer fire weapons the exact frame you pick them up while holding down primary fire * saving a mission will now immediately update the mission list in the main menu * added item_armor to the editor, removed the armor text input field from the editor UI * ammo_crates spawned in the editor now align to the floor properly * the dusters attack animations are no longer cut off when releasing the fire button * loonies in Invasion will now have better teleportion check * added message for when you die during an active round of Invasion that you'll respawn next wave * added message for when you're trying to change loadout while alive * fixed lightmap corruption that happens after a few level changes * recompiled skull poles ------------------------------> Since R2 * spectating dead players is no longer a thing. spectating as a whole is a bit more polished * in Invasion you'd occasionally get shot into orbit when getting a duplicate item, that has been fixed * added sv_friendlyFire, which defaults to 0 * team overlay now properly visible in all team modes, including Invasion * bots now properly queue in Team Anarchy when bots are set via the main menu * disconnecting a game of Invasion will no longer soft-lock the match * fixed wrong caliber hud description for the Rogue Snapper and Dawn Hawk (akimbo mode) * fixed being able to spawn the RC Bomb Car inside a wall * fixed RC Bomb Car kills not being reported properly * friendly fire is now being properly accounted for in scoring ------------------------------> Since R1 You MUST delete all previous versions of TWTEST for the game to run properly! * fixed Windows NT users from crashing upon anyone joining their Frag-Net session * fixed NPCs not appearing to be on fire * removed Loonies throwing machetes that players can pick up, the network impact was too big for that to work * recompiled tw_dune, tw_grime, tw_finale and tw_plague to contain better AI collision * fixed not being able to select bots when creating a Team Anarchy game * making sure to always start a server with the sv_public 2 setting * RC Bomb Car will now disappear a second after detonating, so you can see the impact * Disable port setting in the multiplayer menu, it's sv_public 2 only from here and those don't need ports forwarded * Machete and spear pickups that were thrown by players will no longer respawn at 0 0 0 ------------------------------> Since initial release * fixed Invasion from not working properly. this was a last-minute bug because we cut support for Vehicular Carnage from the menu screen * fixed a crash when killing any of the Loonies in non-mission modes * fixed the flamethrower sound from endlessly looping when you died and were still firing