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Updated technical support information!
Mon, 16 May 2022 10:23:27 -0700 - Link

The e-mail addresses for support have changed, since we've migrated our mail providers.

You can check the Support page on our site for more info!

Open Beta for The Wastes 1.3 is here
Fri, 06 May 2022 13:45:30 -0700 - Link

It's Friday! We've just pushed out the current in-development build of The Wastes 1.3 to Steam's beta branch.

You'll find plenty of new stuff you haven't seen before, things should be more or less stable but a lot of content is not yet finished. We had to strip Snowbound and two other, unannounced maps because they're not ready. The Singleplayer is not representable of 1.3's final release either and file specifications aren't completely finalized - but you can have some limited fun already.

As always, let us know the things you like, or dislike in the Steampowered Forums!

You can find the full announcement here

TWTest is now available
Sat, 16 Apr 2022 13:53:55 -0700 - Link

TWTest is now available for download and testing. You have to agree to our software terms to use the software.

Proceed here

Update 1.3 - Here's what we've been up to!
Fri, 6 March 2020 7:55:00 +0100 - Link

Greetings, Wastelander.

You may be wondering where's the new 1.3 update for The Wastes and well... We have to come clean.

The Wastes 1.3 is still coming, but it will not be coming at the end of last year. Yeah... better late than never...

Due to technical issues, 1.3 had to be delayed, but this does mean you can expect more to come with this latest update.

However, we are not comfortable with announcing a new release date at this current time.

But...
That's not stopping us from telling you guys some more juicy details about what to come in the wasteland.

New Feature: Mission Editor

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Build single player & cooperative scenarios to battle on the wasteland.

While this is our current offerings for single player content, we're still open to future possibilities.

New Map: Oil Rig

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These fossil fuels have long since dried up...

Revamped Map: Ramshackle

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Ramshackle has seen many facelifts throughout its life and we feel we've greatly improved the map with this new version!

Various visual overhauls and a few layout changes have been done to the map since the version in 1.2.

New Gamemode: Team Anarchy

You asked for it and we delivered it. Classic free-for-all team based combat.

But more importantly...

New Feature: ICE support powered by Frag-Net

With ICE (Interactive Connectivity Establishment) it is now possible to connect to other players' lobbies without the need to port forward your router.

But there's still more to come in The Wastes 1.3...

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Remember... Everything above is subject to change.

We are listening! Please voice your feedback!

Join us on The Wastes' IRC:
irc.frag-net.com #wastes


What to expect from The Wastes 1.3
Tue, 20 November 2019 19:00:00 +0100 - Link

Hello Wastelanders,

it's been some time since the last major update. Here's some work in progress info about the upcoming, free update. Screenshots not final!

Let me go over the things you can definitely expect:

New map: Junkyard

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New map: Plagued Hospital

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  • Slight improvements to the visual fidelity, thanks to more advanced shaders, normal-mapping and specular highlighting. This was done to address the criticisms that we didn't push the tech we had far enough. You can turn any of these effects off as you please, though.
  • Gone over and made improvements to the level design. Vats of Goo for example has some drastic layout changes that improve the flow a lot. Some are cosmetic improvements, polish.
  • Tweaked feel, balance and more of the gun-play/weapons.
  • You can now change your weapon load-out mid-game by using ammo boxes.
  • Added a new item that will replace the explosives slot: Armor.
  • Added a new special weapon: The Flamethrower.

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Something definitely happened to the vats full of goo while we were all gone!

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...luckily. Someone closed the doors some places for layout improvements! And to avoid further spillage.

Although this one has taken the longest to work on thus far, because we had been trying to tackle the #1 concern people have with a multiplayer game like this: The lack of a steady playerbase.

A lot of multiplayer games are struggling with this, and smaller productions like these have it even harder. That's why we had implemented bots in the very first release.

It definitely entertains some players for some time, but others want more of a challenge and more of a goal to aim towards. So we experimented with different Singleplayer ideas.

A lot of them, frankly, just didn't work out in the game we had created. It was basically going to be a whole different production entirely - it just could not work out in time.

So we opted for some Player vs Enemy (PvE) elements instead.

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The new INVASION mode has you fighting off a horde of pumped up Loonies. Those crazies have injected a whole lot of freaky stuff into their veins and explode quite easily. Some stab you with whatever they can find, some others throw explosives at you. They can't seem to hold a gun steady so they don't even try. However, they're absolute lunatics. Fend them off ALONE or with your buddies and see if you can survive!

We're still working on this update. There are loads and loads of other small improvements across the board. Lots of under-the-hood type stuff.

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Subtle improvements to the popular map tw_dune, such as structural wires poking out of the debris, updated texture blending and texture updates are visible here. Just ignore those black buildings in the background - they'll get fixed.

We generally keep quiet until we're certain about how we go forward.

About half a year ago, it all looked quite different. You always come up with ideas, try them... tweak them and they just aren't any good.

There's even more coming in 1.3 that's not even announced yet. You'll hear more about it very soon.

The Wastes 1.3 will be out soon.


- Older news are in the Archive







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