The biggest update yet has just hit The Wastes!
Check the News section on the Steam Store NOW!
We’ve been working on refining so many things since releasing 1.0. One of the things that we did for 1.1 is to go over all the maps, redo the lighting and make it all flow better.
The map ramshackle was completely overhauled to mirror the mod-version in layout and lighting.
Finale has seen a similar type of polish, with the vault-entrance area being redone in a head-turning fashion.
The Dunes has seen a drastic change of lighting, using the very same light values that were used by Postman in the mod-version.
Grime has seen a number of cosmetic changes and some slight alterations to the layout, to improve the flow and to make items more visible.
A new map has been added, too. That one is titled Recotta Alley and is not based on any map of the original mod. I always wanted to work on an industrial park/backalley type map, so there I went and did it. It will definitely see a series of enhancements and updates in the future!
Updates to the vehicles are still coming, but we shifted their priority away from 1.1 as we wanted to get all those changes and improvements out there as soon as possible. Working with new physics and mechanics requires a longer time of development and testing.
As said before, we are going to seperate the vehicle component a bit more. We will not give up on them entirely, however they’ll find their place and I assure you we’re going to make them a lot more fun (intentionally fun!).
Here is a changelog of all the major code-changes:
Hey there, we just pushed Patch 1.05! It includes fixes, and most important some new weapon-balancing tweaks. We’re looking forward to playing with all of you and trying out this new set of changes.
Now, we’ve been EXTREMELY busy working on 1.1. That’s going to be the first big update. It’ll introduce a whole bunch of crazy new features and visuals - but most importantly polish across the whole board.
We’ve also been doing some internal roadmapping towards the other updates. May I spoil that we might have some promising ideas for a Singleplayer? I think so!
The first day of release went pretty well! We’ve already been working on adding in some improvements that you have suggested.
Hope you’re enjoying it so far. We’re working on refining some of the above features even more, but that takes a bit more time! A few of you found the cars to be a little too over-the-top and that some think you shouldn’t be able to push them around as much… while we found it funny and fitting at first, we can see where you are coming from.
Regarding the map RAMSHACKLE, there is a drastic change to that map coming. Vehicles were originally not part of the original map design, that was us experimenting and it didn’t work even in the last weeks of testing for us personally. However we weren’t sure whether or not spending the time on cutting it down was justified for the initial release. The map is just too big for normal gameplay and too detailed for a vehicle map. So for now we’ve removed Ramshackle from the official server rotation while that’s being addressed.
It's available on Steam for only $14,99!
- Older news are in the Archive