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The Wastes 1.2 Patch Notes
Mon, 24 December 2018 19:00:00 +0100 - Link

The biggest update yet has just hit The Wastes!
Check the News section on the Steam Store NOW!

The Wastes 1.1 Patch Notes
Thu, 21 June 2018 19:00:00 +0100 - Link

We’ve been working on refining so many things since releasing 1.0. One of the things that we did for 1.1 is to go over all the maps, redo the lighting and make it all flow better.


The map ramshackle was completely overhauled to mirror the mod-version in layout and lighting.


Finale has seen a similar type of polish, with the vault-entrance area being redone in a head-turning fashion.


The Dunes has seen a drastic change of lighting, using the very same light values that were used by Postman in the mod-version.

Grime has seen a number of cosmetic changes and some slight alterations to the layout, to improve the flow and to make items more visible.


A new map has been added, too. That one is titled Recotta Alley and is not based on any map of the original mod. I always wanted to work on an industrial park/backalley type map, so there I went and did it. It will definitely see a series of enhancements and updates in the future!

Updates to the vehicles are still coming, but we shifted their priority away from 1.1 as we wanted to get all those changes and improvements out there as soon as possible. Working with new physics and mechanics requires a longer time of development and testing.

As said before, we are going to seperate the vehicle component a bit more. We will not give up on them entirely, however they’ll find their place and I assure you we’re going to make them a lot more fun (intentionally fun!).

Here is a changelog of all the major code-changes:

  • Added bot skill system
  • Added a warning to let you know if you’re joining an out-of-date server
  • Added violence settings into the customisation menu
  • Added caching for loadout and skill attributes
  • Added icon on the HUD for when you’re carrying a flag
  • Added third-person death cam
  • Added spectating of players
  • Added new Sawed-off shotgun animations
  • Added new Winston 1884 animations
  • Added a mutator for turning sprinting on
  • Added support for the cvar sv_gravity
  • Moved routing engine for the bots into the engine for better CPU performance
  • Rewrote bot AI from the ground up to take items, health and mission objectives into account
  • Tweaked grenade throwing and fixed a bug in which cooked grenades don’t make a sound
  • Fixed the akimbo pistols not having a proper recoil upon firing both guns at the same time
  • Fixed the double-shot muzzleflash issue with akimbo pistols
  • All sorts of stability fixes across the board

The Wastes 1.05 Patch Notes
Thu, 17 May 2018 19:00:00 +0100 - Link

Hey there, we just pushed Patch 1.05! It includes fixes, and most important some new weapon-balancing tweaks. We’re looking forward to playing with all of you and trying out this new set of changes.

  • Attempting to mitigate the death-counter overflow (needs loads of testing due to funky VM behaviour)
  • Pistol damage has been recalculated completely, more buff and balance across the board
  • Several other weapons have been tweaked according to a new, internal DPS table
  • Fixed the grenade-cooking bug when sprinting
  • Fixed the grenade-exploding bug when switching from primary to secondary fire
  • Fixed the hud settings not saving after quitting the game
  • Lots of other tiny things to prepare for 1.1 and fixes

Now, we’ve been EXTREMELY busy working on 1.1. That’s going to be the first big update. It’ll introduce a whole bunch of crazy new features and visuals - but most importantly polish across the whole board.

We’ve also been doing some internal roadmapping towards the other updates. May I spoil that we might have some promising ideas for a Singleplayer? I think so!

The Wastes 1.01 Patch Notes
Fri, 13 April 2018 19:00:00 +0100 - Link

Hey everybody!

The first day of release went pretty well! We’ve already been working on adding in some improvements that you have suggested.

  • Pushed the first version of the SDK files
  • Fast-switching by default, due to the intense gunplay
  • Tweaked melee weapon damage and range (increased)
  • Made the team-score counter more readable
  • Increased the lifetime of the chat-window from 4 to 8 seconds
  • Opposing team-members will show up in red when they’re inside a car, team-mates remain green
  • Improvements to team-switching, in both functionality and visual feedback
  • Improvements to movement prediction involving several map entities
  • Akimbo weapons now alternate on Primary-Fire, with Secondary replacing the Tertiary
  • Changed the default of sv_reloadstyle to 1 due to popular demand
  • Added in the mouse sensitivity option in the Controls menu that we overlooked
  • Temporarily disabled ambient sounds because they were clearly too much on maps like ramshackle and vats.
  • Toned car bounce down a bit
  • Fixed a shader typo with the 556 ammo
  • Fixed hand-skins disappearing after video-settings have been changed/applied
  • Fixed clamping of 2D graphics in the menu and HUD
  • Fixed not being able to issue ‘kill’ when spawning
  • Fixed HUD style/colors not saving before quitting the game
  • Fixed the bug in which mixed akimbos didn’t display properly

Hope you’re enjoying it so far. We’re working on refining some of the above features even more, but that takes a bit more time! A few of you found the cars to be a little too over-the-top and that some think you shouldn’t be able to push them around as much… while we found it funny and fitting at first, we can see where you are coming from.

Regarding the map RAMSHACKLE, there is a drastic change to that map coming. Vehicles were originally not part of the original map design, that was us experimenting and it didn’t work even in the last weeks of testing for us personally. However we weren’t sure whether or not spending the time on cutting it down was justified for the initial release. The map is just too big for normal gameplay and too detailed for a vehicle map. So for now we’ve removed Ramshackle from the official server rotation while that’s being addressed.

The Wastes has been released!
Thu, 12 April 2018 19:00:00 +0100 - Link

It's available on Steam for only $14,99!

- Older news are in the Archive

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